In the darkness when passing through the town of Cintheaux they take the wrong road and are now heading south east along the Chemin Heusse.
This is where our game starts. The rules used are Shwere Kompanie. The figures are 1/300 micro armour and the game scale is 1 vehicle = 1 vehicle, 1 infantry formation = 1 squad.
|The choices of which hill to take. 1 would be optimal but is a long reach. 2 has better cover. 3 is the safest.|
|Heading south 3 squadrons of the British Columbia Regiment head down the highway.|
|A Lynx II scout car near the base of hill #1 or Pt 132.|
|A zug of Panthers races up from Potigny.|
|The Canadian armoured column can he seen moving down the road.|
|Tigers take a bead on the column.|
|Through a gap in the trees the leading elements of the column come under fire.|
|The soft fields on either side don't allow for quick maneuvering. In 5 minutes 11 Shermans are burning.|
|They start to break off the road and head to the hill to the right.|
|The infantry dig in while the armour column struggles with fire from both sides of the road.|
|Time to retire?|
|Looking north Pt 132 or hill #1(bottom left) isn't going to be reached today.|
In reality the Canadian force did receive the heavy resistance from the Germans and made a run for Pt 140 with the 2 remaining squadrons at around 9:30am. The main Canadian 4th Division didn't know what happened with Worthington's Force and couldn't offer any amount of artillery support. It was with the support of some Typhoon fighter bombers they managed to keep the German forces at bay.
Our game lasted about 4 hours and we were surprised at the high level of canage on the road. We can see now how Wittman pulled off his famous attack on the British 7th Armoured Division at Villers-Bocage.
The micro armour allows you to play the large battles and use more realistic distances for combat. I found the game very enjoyable and we are actually going to do a repeat of it again soon.